Mississippi Stud Poker has a unique history

Last week, I discussed the Let It Ride game and how it was one of the previous games in the evolution of table games.

There is little doubt, it seems to me, that over time the game has gone from relatively tame to much more juiced. Let It Ride might look scary because you have to make three bets. So, for a $ 5 game, you don’t bet $ 15. But you rarely leave the bet out there. And when you do, it’s often for a surefire winner. On the $ 5 table, the average total bet is actually just over $ 6.

The next step in evolution is to create games that have a higher volatility. You bet more, but you can win more visit the dewa poker.

Enter Mississippi Stud Poker or Let It Ride at Speed ​​which I prefer. Where Let It Ride is an immediate success story, Mississippi Stud Poker has a history like no other casino game. The game was originally drafted around 2005, I believe. It was the brainchild of Mark Yoseloff, who was the CEO of Shuffle Master at the time. When the CEO of your company has a game idea, it moves forward whether people like it or not. Like Let It Ride, it is a payout game – perhaps the only successful payout game. It plays a lot like Let It Ride with one major difference. Instead of having the option of making additional bets, these bets are now mandatory. You can report or fold.

The Mississippi stud had only one or two tables across the country for nearly five years before the game started. Most games with only a few tables will die before five years.

To start playing, players bet single and are dealt two cards, while three community cards face down. To win (or at least not lose), players must finish with 6 or better. Pairs of 6’s – 10’s push, returns all bets. A pair of Jacks or better starts paying off an actual hand.

All bets pay per pay table. After reviewing his two cards, the player has three options – fold, play 1x or play 3x the stake. The dealer will hand over the first community card. Again, players can fold, play 1x or play 3x the stake. The dealer will now overturn the second community card and again the player can fold, play 1x or play 3x. Finally, the last community card is revealed and the dealer pays the win.

If a player is dealt 6 or better on the first two cards, he will have 10 times the stake there in total – but he is the guaranteed winner (or not the loser). Pull Trips, which pay 3-1 and the player $ 5 just won $ 150. Managed to get Quads and you’re talking about winning $ 2,000.

Of course, some hands become like this. Many Trips and Quads don’t start with a pair on the first two cards. Obviously, Straight and Flushes never do.

Playing the right strategy does require that players fold more than 31 percent of the time after seeing the first two cards. This is one, one of the wrong reasons to believe it.

Players not only fold frequently, but also fold early, leaving plenty of time to stare out into space. Players will fold eight percent of the time after the first community card and nearly five percent after the second, for a total fold rate of nearly 45 percent.